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import { RewindBuffer } from "../rewind.js";
import { RewindCaptureInterval } from "./emulation-loop.js";
const RewindBufferSnapshots = 30;
/**
* Rewind scrubber UI — a filmstrip overlay showing thumbnails of recent
* emulator states, allowing the user to click to restore any of them.
*/
export class RewindUI {
/**
* @param {object} options
* @param {object} options.processor - Cpu6502 instance
* @param {object} options.video - Video instance
* @param {object} options.loop - the emulation loop: says when to capture, and is held while the panel is open
*/
constructor({ processor, video, loop }) {
this.rewindBuffer = new RewindBuffer(RewindBufferSnapshots);
this.processor = processor;
this.video = video;
this.loop = loop;
loop.addEventListener("rewind-capture", () => this.capture());
this.panel = document.getElementById("rewind-panel");
this.filmstrip = document.getElementById("rewind-filmstrip");
this.closeBtn = document.getElementById("rewind-close");
this.openBtn = document.getElementById("rewind-open");
this.isOpen = false;
this.resumeLoop = null;
this.selectedIndex = -1;
this.snapshots = [];
this.savedState = null;
this._onKeyDown = this._onKeyDown.bind(this);
this.closeBtn.addEventListener("click", () => this.close());
this.openBtn.addEventListener("click", (e) => {
e.preventDefault();
this.open();
});
}
capture() {
this.rewindBuffer.push(this.processor.snapshotState());
this.updateButtonState();
}
/** Forget everything captured, as on a hard reset. */
reset() {
this.close();
this.rewindBuffer.clear();
this.updateButtonState();
}
/** Open the rewind scrubber panel. */
open() {
if (this.isOpen) return;
this.snapshots = this.rewindBuffer.getAll();
if (this.snapshots.length === 0) return;
this.resumeLoop = this.loop.pause("the rewind panel");
this.isOpen = true;
try {
this.savedState = this.processor.snapshotState();
const thumbnails = renderThumbnails(
this.processor,
this.snapshots,
this.video,
RewindCaptureInterval,
this.savedState,
);
this._populateFilmstrip(thumbnails);
this.panel.hidden = false;
// Use capture phase so keys don't leak to the emulator's keyboard handler
document.addEventListener("keydown", this._onKeyDown, true);
// Select the newest snapshot ("now") and jump to it
this.selectedIndex = this.snapshots.length - 1;
this._restoreAndPaint(this.selectedIndex);
this._updateSelectionHighlight();
this.filmstrip.scrollLeft = this.filmstrip.scrollWidth;
} catch (e) {
Iif (this.savedState) this.processor.restoreState(this.savedState);
this._closePanel();
throw e;
}
}
/**
* Close the rewind panel, committing the selected snapshot.
* The emulator resumes from the exact snapshot state.
*/
commit() {
Iif (!this.isOpen) return;
// Re-restore the snapshot so the CPU resumes from the exact point,
// not from the state advanced by executeUntilFrame during preview.
Eif (this.selectedIndex >= 0 && this.selectedIndex < this.snapshots.length) {
this.processor.restoreState(this.snapshots[this.selectedIndex]);
}
this._closePanel();
}
/**
* Close the rewind panel, restoring the state from before it was opened.
*/
cancel() {
Iif (!this.isOpen) return;
this._renderState(this.savedState);
this._closePanel();
}
/** Alias for cancel — closing the panel without explicit commit cancels. */
close() {
this.cancel();
}
/**
* Restore the emulator to the snapshot at the given index and update
* both the main display and the filmstrip selection highlight.
* @param {number} index - index into the snapshots array
*/
selectSnapshot(index) {
Iif (index < 0 || index >= this.snapshots.length) return;
this.selectedIndex = index;
this._restoreAndPaint(index);
this._updateSelectionHighlight();
this._scrollToSelected();
}
/** Update the disabled state of the Rewind menu item. */
updateButtonState() {
Eif (this.openBtn) {
this.openBtn.classList.toggle("disabled", this.rewindBuffer.length === 0);
}
}
_closePanel() {
this.isOpen = false;
this.panel.hidden = true;
this.filmstrip.innerHTML = "";
this.snapshots = [];
this.savedState = null;
document.removeEventListener("keydown", this._onKeyDown, true);
this.resumeLoop?.();
this.resumeLoop = null;
}
/**
* Render a snapshot's frame to the display without advancing CPU state.
* Restores the snapshot, runs to vsync for a complete frame, paints it,
* then re-restores the snapshot so the CPU stays at the exact point.
*/
_restoreAndPaint(index) {
this._renderState(this.snapshots[index]);
}
/** Render a state to the display, restoring it afterwards. */
_renderState(state) {
this.processor.restoreState(state);
executeUntilFrame(this.processor, this.video);
this.video.paint();
this.processor.restoreState(state);
}
_updateSelectionHighlight() {
const thumbs = this.filmstrip.querySelectorAll(".rewind-thumb");
for (const thumb of thumbs) {
thumb.classList.toggle("selected", Number(thumb.dataset.index) === this.selectedIndex);
}
}
_scrollToSelected() {
const selected = this.filmstrip.querySelector(".rewind-thumb.selected");
Eif (selected) {
selected.scrollIntoView({ block: "nearest", inline: "nearest", behavior: "smooth" });
}
}
_populateFilmstrip(thumbnails) {
this.filmstrip.innerHTML = "";
for (const { canvas, index, ageSeconds } of thumbnails) {
const wrapper = document.createElement("div");
wrapper.className = "rewind-thumb";
wrapper.dataset.index = index;
wrapper.appendChild(canvas);
const label = document.createElement("span");
label.className = "rewind-thumb-label";
label.textContent = ageSeconds === 0 ? "now" : `-${ageSeconds}s`;
wrapper.appendChild(label);
wrapper.addEventListener("click", () => this.selectSnapshot(index));
this.filmstrip.appendChild(wrapper);
}
}
_onKeyDown(e) {
switch (e.key) {
case "Escape":
e.preventDefault();
e.stopPropagation();
this.cancel();
break;
case "Enter":
e.preventDefault();
e.stopPropagation();
this.commit();
break;
case "ArrowLeft":
e.preventDefault();
e.stopPropagation();
if (this.selectedIndex > 0) {
this.selectSnapshot(this.selectedIndex - 1);
}
break;
case "ArrowRight":
e.preventDefault();
e.stopPropagation();
if (this.selectedIndex < this.snapshots.length - 1) {
this.selectSnapshot(this.selectedIndex + 1);
}
break;
default:
// Block keys from reaching the emulator but allow browser
// shortcuts (Tab, accessibility keys, etc.) to work normally
e.stopPropagation();
break;
}
}
}
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