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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 | 1x 9x 9x 9x 9x 9x 9x 9x 9x 3x 3x 3x 3x 3x 3x 1x 1x 1x 3x 9x 27x 6x 6x 24x 6x 2x 2x 2x 4x 6x 4x 3x 1x 1x 2x 2x 1x 1x 1x 1x 1x 1x | import { GamepadSource } from "../gamepad-source.js";
import { MicrophoneInput } from "./microphone-input.js";
import { MouseJoystickSource } from "../mouse-joystick-source.js";
import { calculateMouseCoordinates } from "../mouse-coordinates.js";
import { toast } from "./toast.js";
const AdcChannelCount = 4;
/**
* What feeds the analogue port and the touchscreen: the gamepad, the mouse
* acting as a joystick, and the microphone, with the mouse on the monitor
* routed to whichever of them wants it.
*/
export class AnalogueInputs {
constructor({ processor, screenCanvas, getGamepads, settings, audioHandler }) {
this.processor = processor;
this.settings = settings;
this.gamepadSource = new GamepadSource(getGamepads);
// Create MicrophoneInput but don't enable by default
this.microphoneInput = new MicrophoneInput();
this.microphoneInput.setErrorCallback((message) => {
toast(`${message} The microphone channel has been turned off.`, { title: "Microphone" });
});
// Create MouseJoystickSource but don't enable by default
this.mouseJoystickSource = new MouseJoystickSource(screenCanvas);
const cubMonitor = document.getElementById("cub-monitor");
const onCubMouseEvent = (evt) => {
audioHandler.tryResume();
Iif (document.activeElement !== document.body) document.activeElement.blur();
const screenRect = screenCanvas.getBoundingClientRect();
const { x, y } = calculateMouseCoordinates(evt, screenRect);
// Handle touchscreen
Eif (processor.touchScreen) processor.touchScreen.onMouse(x, y, evt.buttons);
// Handle mouse joystick if enabled
if (settings.mouseJoystickEnabled && this.mouseJoystickSource.isEnabled()) {
// Use the API methods instead of direct manipulation
this.mouseJoystickSource.onMouseMove(x, y);
// Handle button events
if (evt.type === "mousedown" && evt.button === 0) {
this.mouseJoystickSource.onMouseDown(0);
} else Eif (evt.type === "mouseup" && evt.button === 0) {
this.mouseJoystickSource.onMouseUp(0);
}
}
evt.preventDefault();
};
for (const eventType of ["mousemove", "mousedown", "mouseup"]) {
cubMonitor.addEventListener(eventType, onCubMouseEvent);
}
}
/** Helper to manage ADC source configuration */
updateAdcSources(mouseJoystickEnabled, microphoneChannel) {
const { processor } = this;
// Default all channels to the gamepad source.
for (let ch = 0; ch < AdcChannelCount; ch++) {
processor.adconverter.setChannelSource(ch, this.gamepadSource);
}
// Apply mouse joystick if enabled (takes priority on channels 0 & 1)
if (mouseJoystickEnabled) {
processor.adconverter.setChannelSource(0, this.mouseJoystickSource);
processor.adconverter.setChannelSource(1, this.mouseJoystickSource);
this.mouseJoystickSource.setVia(processor.sysvia);
} else {
this.mouseJoystickSource.setVia(null);
}
// Apply microphone if configured (can override any channel)
if (microphoneChannel === undefined) return;
if (Number.isInteger(microphoneChannel) && microphoneChannel >= 0 && microphoneChannel < AdcChannelCount) {
processor.adconverter.setChannelSource(microphoneChannel, this.microphoneInput);
} else {
toast(
`There is no analogue channel ${microphoneChannel}; channels are 0 to 3. ` +
`The microphone channel has been turned off.`,
{ title: "Microphone" },
);
this.clearMicrophoneChannel();
}
}
clearMicrophoneChannel() {
this.settings.set({ microphoneChannel: undefined });
}
async ensureMicrophoneRunning() {
const { microphoneInput } = this;
if (microphoneInput.audioContext && microphoneInput.audioContext.state !== "running") {
try {
await microphoneInput.audioContext.resume();
console.log("Microphone: Audio context resumed, new state:", microphoneInput.audioContext.state);
} catch (err) {
console.error("Microphone: Error resuming audio context:", err);
return false;
}
}
return true;
}
async setupMicrophone() {
// The channel can have been turned off between the request and now.
if (this.settings.microphoneChannel === undefined) return;
const micPermissionStatus = document.getElementById("micPermissionStatus");
micPermissionStatus.textContent = "Requesting microphone access...";
// Try to initialise the microphone
const success = await this.microphoneInput.initialise();
Iif (success) {
// Note: Channel assignment is handled by updateAdcSources()
micPermissionStatus.textContent = "Microphone connected successfully";
await this.ensureMicrophoneRunning();
// Try starting audio context from user gesture
const tryAgain = async () => {
if (await this.ensureMicrophoneRunning()) document.removeEventListener("click", tryAgain);
};
document.addEventListener("click", tryAgain);
} else {
micPermissionStatus.textContent = `Error: ${this.microphoneInput.getErrorMessage() || "Unknown error"}`;
this.clearMicrophoneChannel();
}
}
}
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