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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 | 16x 16x 7x 7x 6x 6x 6x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 2x 4x | import { AnalogueSource } from "./analogue-source.js";
/**
* Gamepad implementation of AnalogueSource
* Maps gamepad axes to ADC channels
*/
export class GamepadSource extends AnalogueSource {
/**
* Create a new GamepadSource
* @param {Function} getGamepads - Function that returns gamepad array
*/
constructor(getGamepads) {
super();
this.getGamepads = getGamepads;
}
/**
* Get analog value from gamepad for the specified channel
* @param {number} channel - The ADC channel (0-3)
* @returns {number} A value between 0 and 0xffff
*/
getValue(channel) {
const pads = this.getGamepads();
if (!pads || !pads[0]) return 0x8000; // Default center value
const pad = pads[0];
const pad2 = pads[1];
let rawValue;
switch (channel) {
case 0:
rawValue = pad.axes[0];
break;
case 1:
rawValue = pad.axes[1];
break;
case 2:
if (pad2) {
rawValue = pad2.axes[0];
} else E{
rawValue = pad.axes[2];
}
break;
case 3:
if (pad2) {
rawValue = pad2.axes[1];
} else E{
rawValue = pad.axes[3];
}
break;
default:
return 0x8000;
}
// Scale from [-1, 1] to [0, 0xffff]
return Math.floor(((1 - rawValue) / 2) * 0xffff);
}
}
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