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| 1 2 3 4 5 6 7 8 9 10 11 12 | 16x 16x 16x 93x | // The page runs the machine in short slices of real time on a timer (src/web/emulation-loop.js), whatever the // display is doing (issue #885). Audio gains most from the fine grain: its queue need only cover a slice. Whatever // else runs execute() (the benchmarks, the same-answer check) uses slices of this size too, to call it as the // page does: its exit deopts, so the slice size changes what runs. export const TickMs = 10; // The PAL picture's 50 fields a second, used for the Atom's 60 Hz picture too. export const FramesPerSecond = 50; const MsPerSecond = 1000; /** The CPU cycles one tick runs on a machine of `cyclesPerSecond`. */ export const tickCycles = (cyclesPerSecond) => (cyclesPerSecond * TickMs) / MsPerSecond; |